Pygame: The Python Module
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Pygame: The Python Module
Perhaps we could do it with Pygame: The Python Module (?)
what is your opinion on this idea?
what is your opinion on this idea?
scrag_10- Posts : 55
Join date : 2009-06-02
Re: Pygame: The Python Module
It's a possibility. But let's first focus on the Design, later we'll get on coding.
KaoroSorane- Posts : 152
Join date : 2009-05-23
Age : 31
Location : Rio de Janeiro, Brazil
Re: Pygame: The Python Module
I don't know the Python Module.
I'll search somethings about it before say something.
I'll search somethings about it before say something.
ricmax- Posts : 80
Join date : 2009-05-27
Age : 35
Location : Londrina - PR - Brazil
Re: Pygame: The Python Module
Perfect!!! Python also runs in GNU/Linux systems!!!
If you confirm we'll be using this language, I'll start studying it
If you confirm we'll be using this language, I'll start studying it
Seshiro- Posts : 47
Join date : 2009-06-19
Age : 32
Location : Cydonia
Re: Pygame: The Python Module
Don't worry about the language, we can easily adapt any code from one language to another. Pygame is useful, but I've been thinking about using Darkstar instead (Java). The Engine part is fairly easier than the web part, in fact.
What do you guys think?
What do you guys think?
KaoroSorane- Posts : 152
Join date : 2009-05-23
Age : 31
Location : Rio de Janeiro, Brazil
Re: Pygame: The Python Module
Darkstar isn't a game engine though, it is just Server stuff. So it can be used with any engine.
@ Seshiro
Nothings been decided yet.
@ Seshiro
Nothings been decided yet.
scrag_10- Posts : 55
Join date : 2009-06-02
Re: Pygame: The Python Module
I know it's not. But the server part is hard either way. There are engines for Java too, but we can code our own.
KaoroSorane- Posts : 152
Join date : 2009-05-23
Age : 31
Location : Rio de Janeiro, Brazil
Re: Pygame: The Python Module
I'm with Kaoro.
The hard part, "server stuff", must be first decided.
So I think we can try to make our own engine to. If it becomes a problem we can use someone's else, but I think we should try it first.
The hard part, "server stuff", must be first decided.
So I think we can try to make our own engine to. If it becomes a problem we can use someone's else, but I think we should try it first.
ricmax- Posts : 80
Join date : 2009-05-27
Age : 35
Location : Londrina - PR - Brazil
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